BUILDGOBLIN PREVIEW 0.1 — LICENSE AND PROVENANCE Original BuildGoblin code: Assets/BuildGoblin/*.cs (including subdirectories) and tools/*.ps1. Original scene geometry is generated from Unity primitives. No third-party artwork, music or private game assets were copied into the sample. The development process used AI assistance, followed by local build/run checks. Permission is granted to use, modify and incorporate the original sample code into personal or commercial games. Keep this notice with redistributed source. You may not resell the BuildGoblin guide/workflow bundle as your own product. This preview is provided as-is, without a promise of suitability or compatibility beyond the documented tested environment. Mandatory consumer rights are not excluded by this notice. Unity Editor, player runtime, packages and template assets are third-party components governed by Unity's applicable terms and their package licenses. They are not claimed as BuildGoblin-owned intellectual property. Source packages are resolved by Unity Package Manager; Library/PackageCache is not included in the source archive. Required package versions are in manifest.json and packages-lock.json. Unity is not affiliated with or endorsing BuildGoblin. The Unity URP template supplies project settings and package declarations. The BuildGoblin sample scene is generated by our Editor script. The runtime uses Unity's built-in LegacyRuntime font; no separate commercial font is bundled. Distribution packaging must exclude credentials, .env, local logs containing personal paths, Library, Temp, UserSettings, .git, and private business research.